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Rotating a Point about Origin in a 2D Rectangular Coordinate System

In a 2D rectangular coordinate system, you can rotate a point around the origin, also called making a rotation in Euclidean space. You can get the new coordinates for the rotated point from the relation; x' and y' represent the new coordinates for the point while x and y represent the points orginal coordinates. This rotation is counterclockwise around the origin.

x=xcosθ+ysinθx' = x \cos \theta + y \sin \theta

y=xsinθ+ycosθy' = - x \sin \theta + y \cos \theta

If you were looking to rotate the coordinate axes themselves, you can find that here.


45

Point 1: ( , ) ---> ( , )

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